Zombie Sims Programming by:Simslice - Steve AlveyZombie Sims Art & Additonal Object Programming by:Steve Alvey &ammp; SimFreak - Heather CastilloSpecial Thanks:Raeven - Woobsha.com For allowing us to pick her brain (pun intended) & for programming the Mess Hall Table, Two-Story Tire Column for SimFreak, and allowing us to modify her loftbed object base, that was modified from the bunkbed base by Peter G. at Atelier Québec.
Objects & Zombied Up Skins by: SimFreaks - Heather Castillo Original Zombie & Family Skins by: The SimFreaks Team
Ahn, Cherie, Fabricio, Mary, Outi, Veronica, Xandher Body & Head Meshes by: SimFreaks Fionn, Jerome & Heather; BTS, Sim Sisters, WDS, WSB
Additional Pre-Released Objects Included: Simslice & SimFreaks Team: Heather Castillo, Teresa Fernandez, Amonsitera, Captain, David Goss, Debra L. Long, Dorien, Jerome, Mary, PJ, Rug Queen, Stine, & Tiffany Ring
Houses (Compounds) & Families: Heather Castillo
Additional Pre-Released Objects: Lot 2
Price: Free...Family Already Installed
Statistics:
Fully Outfitted for Expansion Packs
Instructions:
After Install (Auto-Installs to TheSims/UserData/Imports), click the House + Button in any residential neighborhood and import the lot.
Requirements:All Expansions Required
Description: The Hors D'Oeuvres Family has eight members, all named after food. Most of them will end up as food, so it seemed fitting!
• Tough Nugget - This Gold Toothed Guy is ready to fight zombies with brawn, but not a lot of brain. Work on his Logic and Mechanical!
• Jambalya - A pretty good cook, she'll help keep your sims fed a little better than the rest. She has average Body & Logic, & Mechanical so build those up!
• Nacho - Has full Body & Logic. A great fighter, his Mechanical could use a boost. A great choice for teaching class to the children, while the others work on their skills.
• Unagi - Has very good Logic, but has spent so much time hitting the books & staring into space that her Body & Mechanical could sure use a boost. Work on her Body first, top off that Logic, then Mechanical.
• Sloppy Joe - This handsome young man has a C+ in school. Hold class any day to raise his grade. He has very good Body, but his Logic Skill needs work (Yes Kids have Logic & Body Skill Check the Stats on the Ham Radio!)
• Apple - This little cutie pie has a C+ in school. Hold class any day to raise her grade. She has very good Logic, but her Body Skill needs work (Yes Kids have Logic & Body Skill Check the Stats on the Ham Radio!)
• Brie - Has great Body & Full Logic. A good fighter, her Mechanical could use a boost. Max out her Body to make her a great fighter. Her Mechanical is seriously low. Raise it up for Alien interactions.
• Kobe - This Military Man has full Body & a decent amount of Logic. A good fighter, his Logic Mechanical could use a boost.
New Releases: Download the new zsSetup.exe to get the all the updates. Houses and Families are all seperate downloads.
Statistics:
• Choose Your Own Adventure Game
• 6 New NPCs
• Instantaneous Travel Around Lot
+/- Rewards for Skills & Motives
Requirements: All Expansions Required
Description: Like an outhouse, use it anywhere inside or outside with no privacy restrictions. Explore mysterious tunnels below via many "choose-your-own-adventure" type scenarios with unique outcomes or rewards. Interact with up to 6 interesting new NPCs along the way who just might follow you home. Travel from potty to potty on your lot for quick escapes to a safe room, or just to save walking time (if not shower time). Passerby NPCs Timmy (child) and Laddie (hero dog) bring added entertainment, depending on the Sim's personality. Gain skills rescuing Timmy (who fell in) near a variety of reacting onlookers.
Statistics:
• Hire NPCs for Each Podium
• Earn § At Home
• New Rowdy Actions
+/- Most Skills & Motives
+ Grades
Requirements: All Expansions Required
Description: The Lecturn Podium now has 2 new NPCs. Miss Shirley is a teacher for hire to homeschool children as needed, or to enjoy an instructive visit. Chuckee is an evil unruly, sometimes dangerous, child NPC who is in bad need of some good learnin'. Guests can now pay a stipend after class allowing Sims to earn income homeschooling neighboring students.
The Pulpit Podium now has a spiritual leader NPC who can be hired to deliver a sermon (and hang around a bit afterwards). All denominations possible, from spiritual to cultist. Fulfilled visitors can now pay tithes thus allowing Sims to earn income preaching at home.
The public "Soapbox" Podium now has additional crowd reactions for those so excited, they just have to bust a cap off in the air. Other functional updates were added as well. Pundit Pucker NPC updated.
Description: Cursed Johnny doesn't cause any problems because he has too many of his own. Despite his many entertaining curses, including lightning strikes or his own personal rain cloud, he will otherwise socialize and enjoy activities as a friendly visitor. He can be found in Buy Mode like an object (Decorative > Sculptures for §68). Place one or more on the lot as you choose. He leaves between midnight and 6am to find some much-needed rest after such a long day, so place him after that time.
Statistics:
• Helps Roaches Evolve
• Removes Unwanted Debris
+ Room
+/- Fun
+/- Social
Requirements: All Expansions Required
Description: As before, the green Smart Roaches survived the apocalypse and evolved. They still improve Room score and gain Logic by eating unwanted debris (waste, spills, weeds, etc.). Now when their Logic is maxed, an evolved NPC may rise up to greet you. NPC can summon lesser-evolved Smart Roaches around your lot to dine on unwanted debris more rapidly. NPC can also directly Feed a single roach group, greatly increasing their Logic and evolutionary potential. Only one NPC can evolve on the lot at a time.
Description: Hunters notoriously abandon their motorcycles around the lot after fighting zombies, which can get a bit cluttery. To resolve this, a new Bike Thief NPC will now enter the lot to do what thieves do before riding off into the sunset. But hey, it's not like they paid for it anyway. Only bikes left outside are at risk.
Statistics:
• Perform Custom Quests for Unique Rewards
• Improved Social Interactions
• Access Ancient Knowledge and Sarcophagus
+/- Fun
+/- Social
Requirements: All Expansions Required
Description: Run fun and challenging quests while running for your lives! Contact QuestMaster Janar (via Ham Radio) to receive a quest token and her instructions. Then perform any variety of tasks such as feeding the masses, looting from others, confessing your sins, or whatever else this questionable "Master" suddenly decides to put you through. Why? To receive the grand Immunity Token of course! Rumor has it that it wards off zombies forever. But is she sane enough to trust? While questing, don't forget to scavenge extra items along the way to trade for bonuses (only if she likes you). A new Generous Skill will increase with each completed task, varying on the type of Sim. Skills and Traits of the questing Sim impact the quality of interactions, rewards and outcomes. Many features, dialogs, and surprises are revealed for those who survive through all 10 quests. The grand reward (no spoiler) must be extremely useful, if anyone can figure it out.
Price: Expensive and varies. Can be sold for cash.
Statistics:
• Ancient Zombie Removal Powers for Quest Winner.
• Three Ancient Tomb Guard NPCs
+ Comfort
+ Energy
+ Fun
+ Social
+ Room
Requirements: All Expansions Required
Description: An intricately carved tomb, but I wouldn't be caught dead inside it. Blessed by Anubis, this lovely encased mummy is almost a dream... but it could be a nightmare for some. Many believe ancient spirits may still control this relic. Work on translating the carvings correctly and reveal its true nature, and a new insight into the apocalypse. This reward is earned from QuestMaster Janar after achieving Quest Level Purple. To start a new quest, contact Janar on the Ham Radio via Services > Questmaster.
Statistics:
• Bulk Biohazard Removal
• Jetpack Arrival/Departure
• Has many opinions
+/- Fun
+/- Social
Requirements: All Expansions Required
Description:After a long day of zombie defending, the yard can be quite unsightly. When even the Haunted Pirate butler is overwhelmed, fear not. Here comes help! "M", a conspiracy extremist and an active member of the Scavengers, is known for distributing those zombie-licious Land Chum barrels (Buy Mode > Kitchen). His rapid collection of all the blood and gore that he can carry will alleviate your sims suffering; he may even leave a gift. Summon this useful hero to help; is he trustworthy? You can find out by contacting him through the Ham Radio via Services > Scavengers. He'll fly right over.
Just install the .FAM files into userdata/import This works for most, and we have provided a separate .FAM file for the household only if you do not wish to install the compounds. If for some reason issues with the .FAM files, the House01.iff has been provided as an alternative. These are Optional Downloads. Please backup your selected neighborhood before installing, as a precaution.
Download Options require the Zombie Sims expansion to be installed before importing. We recommend you use a family of one or two people first, becasue 8 people is a lot to manage.
Architect: SimSlice - Steve Alvey
Category: House & Family
Blake Scraps Artists: • Head Mesh & Skin by Anton Kisiel
• Body Skin by Fabricio
• Body Mesh from WDS
Sage Scraps Artists: • Head Mesh by Fionn
• Skin by Xandher
• Body Mesh by Jerome
• Body Skin by Fabricio
Annie Scraps Artists: • Head Mesh by SimFreaks Fionn
• Head Skin by SimFreaks Heather Castillo
• Body Mesh by Jerome
• Body Skin by Loraceel
Statistics:
+ Simple Compound w/ Safe Room and Basics for Survival
Requirements: All Expansions Required
Description: Live off the grid in this make-shift shelter with your new family of lone survivors. House is expandable as your compound grows. Zombie-proof doors shield bedroom and Safe Room, plus escape route for added security. SimSlice's favorite survival basics are included.
Blake: Survived the reality show massacre in Studio Town. As the first one voted off the show, he wasn't on set when chef Tiffany suddenly stopped cooking and started eating... the other contestants. Blake survived this long on his blow-dryed street-smarts, and now he thinks he's a tough guy. Can he prove it?
Sage: Known only as Sage. Rumors follow her everywhere, as she is a woman of mystery. Some say she knows how the apocalypse started. Others think she's some sort of covert spy. Despite all that, Sage has grown quite close to Blake and Annie - her newly adopted family.
Annie: After the tragic loss of all of her family and friends in the Studio Town massacre, Annie was rescued from certain doom by Blake. Since then has taken her under his wing. Annie loves all the caring advice from Sage. She loves her, but she doesn't completely trust her. Perhaps that can change?
Statistics:
• Frame and Hang (or sell) your paintings
+ Creativity (Children & Adults)
+ Fun
+ Room
Requirements: Superstar Expansion
Description:Sell your finished paintings as usual, or frame them and hang them on your own wall. Additionally, children can build Creativity skills just like adults. A built-in Stats checker shows how your Sim's talent ranks among others on the lot. Four (4) custom paintings included. Room scores of paintings can vary, and all values appreciate over time.
Description: Grilling is now a Fun, Social event as it should be. Made from objects around the yard, this makeshift grill is a preppers' dream. Serve 5 different kinds of the most filling, long-lasting group meals in the game: Filet Mignon, Burger & Fries, Grilled Cheese, Grilled Veggies, and "Mystery Meat". Gain Cooking and Fun Skills while you grill. This grill can replace any stove, as it works with fridges too.
Children can now cook too! Nearby enthusiasts will assist grilling, whether wanted or not, gaining Fun, Social and Comfort. The savory fumes are rumored to attract wandering Sims to your lot, but not strays or zombies. Wanderers have been alone in the wild a long time and may lack many social graces, but they can be useful in other ways.
Description: Take a little, leave a little. Help your community and your family survive! You pack the box with supplies, and someone comes by later to pick it up, and leaves you with a different box packed by someone else. Stronger Sims pack better weaponry. Nicer Sims add extra supplies. Other bonus traits increase aid value. A better packer means higher amount/value of goods sent, and the courtesy is usually returned two-fold. But times are uncertain. Watch out for looters!
Statistics:
+ Body
+ Fun
+ Creativity
+ Social
+ Room
+ Various Interest Points
Requirements: All Expansions Required
Description:
Turn on to let the fun begin!
The Ham Radio has a variety of functions that control all the ZombieSims gameplay.
Some options include:
Random Daily Events:
Hear News Alerts & News Broadcasts, Radio Chatter, Homegrown Music Festivals, & More.
News Alerts
Is a zombie horde heading your way? Are atmospheric anomolies occuring? Keep your eyes to the sky!
Stats
Allow you to view your skill levels, especially useful for children whose skill levels are hidden.
Overview shows all relavent skills and interests.
Call CQ
Raise up your social by chatting with your community and building releationships. If you join the Party Line, Refugees may invite themselves over.
Training
Be ready to fight some zombies...you may want to save first.
Emergency
Zombie Horde just arrived? Quick, call for help!
Services
Need extra help cleaning up? Call a free maid who will cook if you ask him to! Other services available too, if they can avoid zombies!
Armory
Brandish your choice of yard tools or weapons, based on your skill levels. Equip or unequip yourself or everyone.
Sound Alarm
Here comes a random number of zombies!
Description: Leave out a chum bucket to distract zombies!
Food is scarce as many live off the land to survive. And there is so much wasted protein lying around out there. Like a great fisherman, waste nothing! Mucky and his scavengers include fresh* domestic cuts and leftovers** for his renowned chum. Also known as "Survival Stew", it's the one thing you can't live without when you have absolutely nothing. A full barrel feeds zombies for 3-6 hours, unless they're not feeling particularly peckish today...
Statistics:
+ Grades
+/- Fun
+/- Social
• Homeschooling
- No Military School
- No Wedgies on the School Bus
Requirements: All Expansions Required
Description: Teach school to the neighborhood kids. Invite children over or homeschool your own children.
Homeschooling is all the rage these days. Keep those grades up and keep away any newly-depraved surviving authorities. Improve Charisma skills by rehearsing your lesson alone, or by teaching it in front of the class. Students gather around and improve their grades. Some students are moody, but you don't do it for the glory. Note: there are no school buses in the apocalypse. Delete Lectern before 6am to have the normal bus arrive that day, in case you need some you time.
Price: Item not for sale...comes with death from Zombie. Maybe be sold for cash
Statistics:
• Unique interactions
• Unique Grim Reaper with New Behaviors
• A variety of tombstones which may be changed by user.
+ body
+ Fun
+ Social
+ Creativity
+ Comfort
Requirements:All Expansions Required
Description: Has a loved one, friend, neighbor, random visitor met his maker at the mouth of a zombie? These hand-crafted tombstones will allow your sims to be remembered without any incessant mourning.
Pay Respects, Pray, Leave Fowers, Read the named epitaph, Commune with the dead (potential resurrection), Desecrate grave, Dance on grave to build Creativity then Body, and more.
Statistics:
+ Charisma for the speaker
+ Rowdy & Active Audience
+/- Fun
+/- Social
+ Multiple Skills, Interests & Moods (varies by listeners personality) -Some Mood Losses, such as Comfort
Requirements: All Expansions Required
Description: If you crave the fame, then buckle-up for a non-stop adventurous thrill-ride of long speeches and public scrutiny! Deliver your message to captive audiences, be it about community, politics, cult, or just your bridge club. Up to 7 different skills/interests can be earned, depending on your personality type and how information is absorbed individually.
This podium calls all people on the lot to the podium, unless they become otherwise distracted or eaten by zombies.
Statistics:
• Attracts Zombies
• Kills Zombies
• Special fire does not kill humans
Requirements: All Expansions Required
Description: Bomb Zombs with Zomb Bomb! Like flesh-eating moths to a flame, zombies just can't resist animated light. A handy defense from a distance when you want to hunt zombies but really don't want to get out of bed. Just light it, and go about your merry day.
Statistics:
• Special Interactions
• May stop zombies
Requirements: All Expansions Required
Description: Feeling a little insecure about your livelihood these days? This spiked barrier offers protection against even the most formidable zombie horde. Simply run the barrier around your stronghold to keep your family safe. Just like in the movies. Nothing bad ever happens.
Statistics:
+/- Fun, Social
+ Charisma for the speaker
+ Calmer Audience, depending on mood & personality.
+ Skills, Interest & Moods - Depends on mood & personality - Few Mood Losses, such as comfort
Requirements: All Expansions Required
Description: Gather the flock and convey important religious matters during these dark times. Improve your Charisma skills by practicing alone, or by delivering a sermon in front of an entire congregation. Charisma and peaceful Interests increase for engrossed members during the speech. Enlightened members may compliment your work. But these are trying times.
This podium calls all people on the lot to the podium, unless they become otherwise distracted or eaten by zombies.
Statistics:
• Unique interactions
+ Fun
+ Surprise!
Requirements:All Expansions Required
Description: Scary gnome every garden should have - perfect for the yard, playroom or bedroom (not the bedroom). It may roam around at night, when creatures crawl out in search of those gooey things that we hold most dear. So sleep well protected.
Programmers: Simslice - Steve Alvey - Added auto change clothes to everydayLoft Bed: Derived from Bunk Bed Base: Atelier Quebec's TSO Bunkbeds
Lower bunk disabled and removed by Raeven (Woobsha.com) Loft Bed Animations Included: Peter G. of Atelier Quebec
Description: Hunker down and get rested for battle in this oddly comfortable army bunk. After sleeping on the ground, in trees and other strange places, this bed will seem like the most comfortable bed in the world. Don't sleep too long, and make sure someone stays awake to keep watch.
TIP: Place all objects that go under the bed first, so they will be easily clickable.
The two-piece bunkbed set can be split into individual pieces which you may combine with other items from the Army set or combine with your other objects to create your own look.
Description: A multi-purpose table great for your mess hall or whatever use needed. Once assembled, this functional table fits into any room of any size. The special magic leaf expands automatically! Make this table as large or small as you like from a 1-tiled table to across the entire lot! Simply place like a Hot Date Counter and it will assemble for you!
Two army chairs included. (Pull chair toward surface when placing (for feet forward position).
Description: Decorative gas station objects that are useless during an apocalype. The gas pump has been out of gas for a while now and the air pump might work if it's hooked up to a generator, but otherwise it's just going to sit there. The oil cans are still good, but they are mostly just used to grease up cogs now. The tool box is still full of tools, but the drawers are stuck shut because nobody could find the key.
Statistics:
+ Hygiene
+ Bladder
• Special Interactions
• No "Shoo Away"
• Shower with Other Sims in Room
• May be walked over.
• Great in confined spaces.
Requirements: All Expansions Required
Description: All shyness goes down the drain when your fighting for surival. Any shower is a nice shower after a long day of killing zombies. Attack that blood and dirt with a no frills copper pipe shower.
Description: A little better than a hole in the ground, this old pit latrine helps you get the job done. Just dig a hole and place this toilet over it and voila...insto-crap-trap. Septic maintence may be required.
Description: When the Zombie Apocalypse started, a mad rush for cleaning products has left the sims short of all the necessities taken for granted. Now those things seem impossible to clean, like this sink that has lost what splendor it ever had. The water from the pipes is still coming out clear and clean, but all that mud and blood sims have washed away has left an unbearable stain.
Statistics:
+ Social
+ Violence Interest
+ Fun
+ Room Score
• Eats your Bills
• Cleans after midnight
Requirements: All Expansions Required
Description: Meet Fred. Fred's dead. Military psychologists forced his re-education using recognizable household objects. But Fred was mistreated and after "saying goodbye," Fred has been wandering purposely like a lost puppy. Harmless and immune to zombies, he likes greeting guests, eating bills, and makes a pretty good door jamb. After midnight, other latent skills can emerge. If only someone would give Fred a chance. Maybe you can get through to him. Maybe one day he can learn to be free.
Statistics:
+ Hunger
+ Social
+ Fun
+ Room
• Special Interactions
Requirements: All Expansions Required
Description: From where did these cute little creatures come? Are they even from our world? How many of these are running around out there? Rumors about governmental experiments with resurrecting the dead have spread around SimCity. Perhaps they escaped during a perimeter breach. Maybe there's a clue in the End Times Journal.
Description: Is it Chemical? Electronic? Magical? Found among the remains of a secret military base, the true origin of this object is still unknown. When in danger, hide inside it and zombies can't find you. It was accidentally discovered that, when paired with a power source, it can rapidly incubate DNA from the nearest Sim, specifically their ancestral genes. Fully grown diversified clones can feed (and distract) a corral of zombies indefinitely. You can also set a timer for regular feeding times. Or get to know them, and wrestle with the ethics later.
Statistics: + Social
• Unique interactions
• Zombie removal tools with skilled sims.
+ Fun
+ Mechanical
+ Grades
Requirements:All Expansions Required
Description: Origin unknown. Mission unknown. This fallen secret probe is designed to collect samples and transmit data somewhere. Sims exploring it's mysterious technology can increase Mechanical, Grades, Fun or Social. Enlightened Sims just might make First Contact properly. Friendly aliens, or whoever it is listening, have been rumored to socialize, collect "live" zombies, and even take special Sims on an unforgettable journey. If you believe in that kind of thing.
Statistics:
• Unique interactions
• Check for Smartest, Strongest, Wildest Zombies
• Lists various traits of some visitors
Requirements:All Expansions Required
Description: This mysterious mobile scout was built to gather samples & intel, and transmit the findings back to somewhere unknown. It materializes from the stationary probe and, when finished, dematerilaizes back into it for later. If spotted, Sims can View, Investigate, or Request gathered intel about other Sims and Zombies. Don't trigger the self-destruct!
Meteor Statistics:
+ Social (Group)
+ Fun
+ Comfort
+ Room Score
- Hygiene
Crystals Statistics:
+ Logic
• Mined Crystals Build Logic and Power Zombie Feeder Requirements: All Expansions Required
Description:
A meteorite that didn't burn up in the atmosphere during your last meteor shower. Hot, interesting and irradiated, so be careful if you decide to go in for a closer look -- but if you're lucky, you might find a wonderous surprise inside!
Description: A trio of survivors providing helpful services including putting out fires, cleaning up the after-math, and eating out of your fridge. It's a sharing community these days, right?
Description: Community survivors providing helpful services tailored for the Zombie Apocalypse.
• Walker "The Ghost Pirate" Maid: Stays Longer, Cooks, Cleans, Feeds Babies & Pets, Lights ZomBombs, Fills Chum Barrel, May Defend Against Zombie
• Jarod the Repairman: Shows up during city works disasters to help repair, or call for immediate service.
• Zac the Gardener: Call to help with Gardening needs. May hang around a while.
Description: Where did they come from? Are they spreading disease like some claim, or are they just victims too? And if they know something, are they mentally stable enough to tell anyone?
Statistics:
• Brings Gifts
+ Death
+ Violence Interest (Hidden Adult Interest. Kids' Alien Interest)
+ Logic
+ Body
- Fun
- Hygiene
- Social
Requirements: All Expansions Required
Description: Who says artistry is dead during the apocalypse? Homegrown creativity is all the rage these days. And with so many Sims departed, a bored Grim Reaper has got to do something with his time. Survivors can now light up their very active evenings with these hand-crafted fixtures. Each one is unique. Made from local materials.
Description: Who is Lt. Casey? What is her involvement? Rumors and conspiracy theories abound through ham radio broadcasts, intel reports, and NPC interactions. The truth is out there (unless it was eaten).
Description: Rusted corregated metal layered over metal wall. Use this wall if you just want to fill a room. Or use it with other walls from this collection!
Description: For Sims who want the campfire experience but don't have any materials or environmental awareness. Feel no shame, it's already the apocalypse... things couldn't possibly get worse, right?...
Statistics:
• Helpful
+/- Room
- Garbage
- Blood
- Gore
- & more
Requirements: All Expansions Required
Description: We all knew cockroaches would flourish during the apocalypse; they're evolving. But what are they capable of now? For one thing, Sims won't uselessly stomp or freak out on them anymore. Plus, they eat all kinds of vermin and messes, bringing up the Room Score and protecting crops. Any surviving normal roaches will be swiftly assimilated (resistance is futile). You can eraticate them... if you can outwit them.
Description: "Liven" up your holidays with this unique new snowman. Make sure to apply the "preservatives" every day to ensure he stays cold and round all year long. What's in the preservatives? Well, no one knows exactly, but Apocalypse Zac says they're flawless... unless the snowman melts, and goes into full-on survival mode. Possibly packing himself with nearby snow, growing in size, and roaming around loving everyone for their minds, and not in the good way. But you're too attentive to let that happen, right?
Place your snowman and keep it well preserved, unless you want to be attacked!
Description: Spawns from Slushy the Snowman and may be killed by fire. Grows and shrinks according to environment. When inside they shrink and when outside they pack on more snow occasionally. The bigger they are, the harder to fight, so fight them quickly.
About the Family: The Snow Family, Snow and other objects shown are available for free in the Christmas Theme & other areas at SimFreaks
Statistics:
• Sneaks around
• Appears as the snowman melts
Requirements: All Expansions Required
Description:Digs in your garbage and just sneaks around looking cute. He might stop to mourn at a tombstone, but he will avoid zombies with ease, because his green skin helps him blend in.
Just install the .FAM files into userdata/import This works for most, and we have provided a separate .FAM file for the household only if you do not wish to install the compounds. If for some reason issues with the .FAM files, the House01.iff has been provided as an alternative. These are Optional Downloads. Please backup your selected neighborhood before installing, as a precaution.
Download Options require the Zombie Sims expansion to be installed before importing. We recommend you use a family of one or two peole first, becasue 8 people is a lot to manage.
Statistics:
+ Everything You Need for a Zombie Apocalypse
Requirements: All Expansions Required
Description: Somehow they have survived, thanks to the strong leadership of Commander Laquisha, the Unfortunates have setup a compound that keeps them somewhat protected, but they need a lot of help getting in shape. Raise their Skills. Good Luck.
Tip: The Compounds perimeters have been extended beyond the normal grid. To modify these, you need to use the move_objects on cheet. To access the cheat window, type CTRL+C type in: move_objects on / move_objects off to control this area. Please turn it off when your done, so garbage doesn't stick in the streets.
Just install the .FAM files into userdata/import This works for most, and we have provided a separate .FAM file for the household only if you do not wish to install the compounds. If for some reason issues with the .FAM files, the House01.iff has been provided as an alternative. These are Optional Downloads. Please backup your selected neighborhood before installing, as a precaution.
Download Options require the Zombie Sims expansion to be installed before importing. We recommend you use a family of one or two peole first, becasue 8 people is a lot to manage.
Instructions:
After Install (Auto-Installs to TheSims/UserData/Imports, click the House + Button in any residential neighborhood and import the lot.
Requirements:All Expansions Required
Description: The Hors D'Oeuvres Family has eight members, all named after food. Most of them will end up as food, so it seemed fitting!
• Tough Nugget - This Gold Toothed Guy is ready to fight zombies with brawn, but not a lot of brain. Work on his Logic and Mechanical!
• Jambalya - A pretty good cook, she'll help keep your sims fed a little better than the rest. She has average Body & Logic, & Mechanical so build those up!
• Nacho - Has full Body & Logic. A great fighter, his Mechanical could use a boost. A great choice for teaching class to the children, while the others work on their skills.
• Unagi - Has very good Logic, but has spent so much time hitting the books & staring into space that her Body & Mechanical could sure use a boost. Work on her Body first, top off that Logic, then Mechanical.
• Sloppy Joe - This handsome young man has a C+ in school. Hold class any day to raise his grade. He has very good Body, but his Logic Skill needs work (Yes Kids have Logic & Body Skill Check the Stats on the Ham Radio!)
• Apple - This little cutie pie has a C+ in school. Hold class any day to raise her grade. She has very good Logic, but her Body Skill needs work (Yes Kids have Logic & Body Skill Check the Stats on the Ham Radio!)
• Brie - Has great Body & Full Logic. A good fighter, her Mechanical could use a boost. Max out her Body to make her a great fighter. Her Mechanical is seriously low. Raise it up for Alien interactions
• Kobe - This Military Man has full Body & a decent amount of Logic. A good fighter, his Logic Mechanical could use a boost.
Compound 2 - The Hors D'Oeuvres Family Story:
"The Hors D'Oeuvres" are a well-known traveling comedy improv team. They were headliners at the former grand Simprov and are currently selling out nightly at the Loopy Llama comedy club. Ten food-named artists perform hilariously improvised sketches about the pitfalls of dieting during the current political climate. Kenny Stone, the club owner, has been eager to sign a binding contract with them, and is awaiting their arrival at the club. On the way to the meeting, the team ran into a strange palm-reading gardener named Zac, who warned them to beware of the "hungry demons", whatever that means. Before they got any details, Zac ran off saying something about pizza. What a strange person.
On their way to the club, they traveled through the Downtown district. Strangely, all the buildings seemed empty and quiet, with spoiled plates and cans of beans littering the landscape. There wasn’t even one begging dog. It was as if everyone left in a hurry. Then the team heard strange growls and hisses from somewhere behind Wrensday’s. Clementine, the most outgoing of the group, raced over to investigate. She was immediately attacked by a horde of "monsters". As the mob quickly enveloped her, she screamed for the others to run! Reuben was never one to listen and he ran quickly to her aid. Unfortunately, he was immediately overwhelmed as well, by what now appeared to be a mob of sick or dying Sims. Everything happened so fast! Sadly, it was too late for Clementine and Reuben. The remaining team ran as fast as they could, followed closely by the horde of deadly creatures, chomping wildly at their feet. After fleeing into the suburbs, they managed to put some distance between themselves and the horde. They ran across an abandoned compound with a large hole in the front. Debris and tombstones were everywhere. Fortunately, there were no signs of the attackers. Desperately, they began to clean up and refortify the compound, making it even better than it was before. They all realize that this might be their home for a while. At least until this crazy situation passes.
Unagi found and dusted off an old ham radio and got it operational, all while managing not to electrocute herself. She had been very concerned about Kenny, who was her secret lover. After hours of sifting through noise and overlapping chatter on the radio, Unagi found him! Kenny had apparently made it to another fortified compound not too far from her. They talked for over an hour, exchanging affections and horror stories. Kenny told Unagi all about Poppy, Beans, and all the other unfortunates in his group. Unagi can't wait to tell the rest of the team the news! Before signing off, Unagi and Kenny promised to meet up with each other, just as soon as things settle down a little bit out there... if they can wait that long.